-
pygame.event
- pygame module for interacting with events and queues
— internally process pygame event handlers — get events from the queue — get a single event from the queue — wait for a single event from the queue — test if event types are waiting on the queue — remove all events from the queue — get the string name from an event id — control which events are allowed on the queue — control which events are allowed on the queue — test if a type of event is blocked from the queue — control the sharing of input devices with other applications — test if the program is sharing input devices — place a new event on the queue — make custom user event type — pygame object for representing events Pygame handles all its event messaging through an event queue. The routines in this module help you manage that event queue. The input queue is heavily dependent on the
pygame.display
pygame module to control the display window and screen module. If the display has not been initialized and a video mode not set, the event queue may not work properly.The event queue has an upper limit on the number of events it can hold. When the queue becomes full new events are quietly dropped. To prevent lost events, especially input events which signal a quit command, your program must handle events every frame (with
pygame.event.get()
,pygame.event.pump()
,pygame.event.wait()
,pygame.event.peek()
orpygame.event.clear()
) and process them. Not handling events may cause your system to decide your program has locked up. To speed up queue processing usepygame.event.set_blocked()
control which events are allowed on the queue to limit which events get queued.To get the state of various input devices, you can forego the event queue and access the input devices directly with their appropriate modules:
pygame.mouse
pygame module to work with the mouse,pygame.key
pygame module to work with the keyboard, andpygame.joystick
Pygame module for interacting with joysticks, gamepads, and trackballs.. If you use this method, remember that pygame requires some form of communication with the system window manager and other parts of the platform. To keep pygame in sync with the system, you will need to callpygame.event.pump()
internally process pygame event handlers to keep everything current. Usually, this should be called once per game loop. Note: Joysticks will not send any events until the device has been initialized.The event queue contains
pygame.event.Event
pygame object for representing events event objects. There are a variety of ways to access the queued events, from simply checking for the existence of events, to grabbing them directly off the stack. The event queue also offers some simple filtering which can slightly help performance by blocking certain event types from the queue. Usepygame.event.set_allowed()
control which events are allowed on the queue andpygame.event.set_blocked()
control which events are allowed on the queue to change this filtering. By default, all event types can be placed on the queue.All
pygame.event.Event
pygame object for representing events instances contain an event type identifier and attributes specific to that event type. The event type identifier is accessible as thepygame.event.Event.type
event type identifier. property. Any of the event specific attributes can be accessed through thepygame.event.Event.__dict__
event attribute dictionary attribute or directly as an attribute of the event object (as member lookups are passed through to the object's dictionary values). The event object has no method functions. Users can create their own new events with thepygame.event.Event()
pygame object for representing events function.The event type identifier is in between the values of
NOEVENT
andNUMEVENTS
. User defined events should have a value in the inclusive range ofUSEREVENT
toNUMEVENTS - 1
. User defined events can get a custom event number withpygame.event.custom_type()
make custom user event type. It is recommended all user events follow this system.Events support equality and inequality comparisons. Two events are equal if they are the same type and have identical attribute values.
While debugging and experimenting, you can print an event object for a quick display of its type and members. The function
pygame.event.event_name()
get the string name from an event id can be used to get a string representing the name of the event type.Events that come from the system will have a guaranteed set of member attributes based on the type. The following is a list event types with their specific attributes.
QUIT none ACTIVEEVENT gain, state KEYDOWN key, mod, unicode, scancode KEYUP key, mod, unicode, scancode MOUSEMOTION pos, rel, buttons, touch MOUSEBUTTONUP pos, button, touch MOUSEBUTTONDOWN pos, button, touch JOYAXISMOTION joy (deprecated), instance_id, axis, value JOYBALLMOTION joy (deprecated), instance_id, ball, rel JOYHATMOTION joy (deprecated), instance_id, hat, value JOYBUTTONUP joy (deprecated), instance_id, button JOYBUTTONDOWN joy (deprecated), instance_id, button VIDEORESIZE size, w, h VIDEOEXPOSE none USEREVENT code
Changed in pygame 2.0.0: The
joy
attribute was deprecated,instance_id
was added.Changed in pygame 2.0.1: The
unicode
attribute was added toKEYUP
event.You can also find a list of constants for keyboard keys here.
When compiled with SDL2, pygame has these additional events and their attributes.
AUDIODEVICEADDED which, iscapture (SDL backend >= 2.0.4) AUDIODEVICEREMOVED which, iscapture (SDL backend >= 2.0.4) FINGERMOTION touch_id, finger_id, x, y, dx, dy FINGERDOWN touch_id, finger_id, x, y, dx, dy FINGERUP touch_id, finger_id, x, y, dx, dy MOUSEWHEEL which, flipped, x, y, touch, precise_x, precise_y MULTIGESTURE touch_id, x, y, pinched, rotated, num_fingers TEXTEDITING text, start, length TEXTINPUT text
New in pygame 1.9.5.
Changed in pygame 2.0.2: Fixed amount horizontal scroll (x, positive to the right and negative to the left).
Changed in pygame 2.0.2: The
touch
attribute was added to all theMOUSE
events.The
touch
attribute ofMOUSE
events indicates whether or not the events were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handlesFINGERMOTION
,FINGERDOWN
andFINGERUP
events.New in pygame 2.1.3: Added
precise_x
andprecise_y
toMOUSEWHEEL
eventsMany new events were introduced in pygame 2.
pygame can recognize text or files dropped in its window. If a file is dropped,
DROPFILE
event will be sent,file
will be its path. TheDROPTEXT
event is only supported on X11.MIDIIN
andMIDIOUT
are events reserved forpygame.midi
pygame module for interacting with midi input and output. use.pygame 2 also supports controller hot-plugging
Event name Attributes and notes DROPFILE file DROPBEGIN (SDL backend >= 2.0.5) DROPCOMPLETE (SDL backend >= 2.0.5) DROPTEXT text (SDL backend >= 2.0.5) MIDIIN MIDIOUT CONTROLLERDEVICEADDED device_index JOYDEVICEADDED device_index CONTROLLERDEVICEREMOVED instance_id JOYDEVICEREMOVED instance_id CONTROLLERDEVICEREMAPPED instance_id KEYMAPCHANGED (SDL backend >= 2.0.4) CLIPBOARDUPDATE RENDER_TARGETS_RESET (SDL backend >= 2.0.2) RENDER_DEVICE_RESET (SDL backend >= 2.0.4) LOCALECHANGED (SDL backend >= 2.0.14)
Also in this version,
instance_id
attributes were added to joystick events, and thejoy
attribute was deprecated.KEYMAPCHANGED
is a type of an event sent when keymap changes due to a system event such as an input language or keyboard layout change.CLIPBOARDUPDATE
is an event sent when clipboard changes. This can still be considered as an experimental feature, some kinds of clipboard changes might not trigger this event.LOCALECHANGED
is an event sent when user locale changesNew in pygame 2.0.0.
New in pygame 2.1.3:
KEYMAPCHANGED
,CLIPBOARDUPDATE
,RENDER_TARGETS_RESET
,RENDER_DEVICE_RESET
andLOCALECHANGED
Since pygame 2.0.1, there are a new set of events, called window events. Here is a list of all window events, along with a short description
Event type Short description WINDOWSHOWN Window became shown WINDOWHIDDEN Window became hidden WINDOWEXPOSED Window got updated by some external event WINDOWMOVED Window got moved WINDOWRESIZED Window got resized WINDOWSIZECHANGED Window changed its size WINDOWMINIMIZED Window was minimized WINDOWMAXIMIZED Window was maximized WINDOWRESTORED Window was restored WINDOWENTER Mouse entered the window WINDOWLEAVE Mouse left the window WINDOWFOCUSGAINED Window gained focus WINDOWFOCUSLOST Window lost focus WINDOWCLOSE Window was closed WINDOWTAKEFOCUS Window was offered focus (SDL backend >= 2.0.5) WINDOWHITTEST Window has a special hit test (SDL backend >= 2.0.5) WINDOWICCPROFCHANGED Window ICC profile changed (SDL backend >= 2.0.18) WINDOWDISPLAYCHANGED Window moved on a new display (SDL backend >= 2.0.18)
WINDOWMOVED
,WINDOWRESIZED
andWINDOWSIZECHANGED
havex
andy
attributes,WINDOWDISPLAYCHANGED
has adisplay_index
attribute. All windowevents have awindow
attribute.New in pygame 2.0.1.
New in pygame 2.1.3:
WINDOWICCPROFCHANGED
andWINDOWDISPLAYCHANGED
On Android, the following events can be generated
Event type Short description APP_TERMINATING OS is terminating the application APP_LOWMEMORY OS is low on memory, try to free memory if possible APP_WILLENTERBACKGROUND Application is entering background APP_DIDENTERBACKGROUND Application entered background APP_WILLENTERFOREGROUND Application is entering foreground APP_DIDENTERFOREGROUND Application entered foreground
New in pygame 2.1.3.
-
pygame.event.
pump
()¶ - internally process pygame event handlerspump() -> None
For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system. If you are not using other event functions in your game, you should call
pygame.event.pump()
to allow pygame to handle internal actions.This function is not necessary if your program is consistently processing events on the queue through the other
pygame.event
pygame module for interacting with events and queues functions.There are important things that must be dealt with internally in the event queue. The main window may need to be repainted or respond to the system. If you fail to make a call to the event queue for too long, the system may decide your program has locked up.
Caution
This function should only be called in the thread that initialized
pygame.display
pygame module to control the display window and screen.
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pygame.event.
get
()¶ - get events from the queueget(eventtype=None) -> Eventlistget(eventtype=None, pump=True) -> Eventlistget(eventtype=None, pump=True, exclude=None) -> Eventlist
This will get all the messages and remove them from the queue. If a type or sequence of types is given only those messages will be removed from the queue and returned.
If a type or sequence of types is passed in the
exclude
argument instead, then all only other messages will be removed from the queue. If anexclude
parameter is passed, theeventtype
parameter must be None.If you are only taking specific events from the queue, be aware that the queue could eventually fill up with the events you are not interested.
If
pump
isTrue
(the default), thenpygame.event.pump()
internally process pygame event handlers will be called.Changed in pygame 1.9.5: Added
pump
argumentChanged in pygame 2.0.2: Added
exclude
argument
-
pygame.event.
poll
()¶ - get a single event from the queuepoll() -> Event instance
Returns a single event from the queue. If the event queue is empty an event of type
pygame.NOEVENT
will be returned immediately. The returned event is removed from the queue.Caution
This function should only be called in the thread that initialized
pygame.display
pygame module to control the display window and screen.
-
pygame.event.
wait
()¶ - wait for a single event from the queuewait() -> Event instancewait(timeout) -> Event instance
Returns a single event from the queue. If the queue is empty this function will wait until one is created. From pygame 2.0.0, if a
timeout
argument is given, the function will return an event of typepygame.NOEVENT
if no events enter the queue intimeout
milliseconds. The event is removed from the queue once it has been returned. While the program is waiting it will sleep in an idle state. This is important for programs that want to share the system with other applications.Changed in pygame 2.0.0.dev13: Added
timeout
argumentCaution
This function should only be called in the thread that initialized
pygame.display
pygame module to control the display window and screen.
-
pygame.event.
peek
()¶ - test if event types are waiting on the queuepeek(eventtype=None) -> boolpeek(eventtype=None, pump=True) -> bool
Returns
True
if there are any events of the given type waiting on the queue. If a sequence of event types is passed, this will returnTrue
if any of those events are on the queue.If
pump
isTrue
(the default), thenpygame.event.pump()
internally process pygame event handlers will be called.Changed in pygame 1.9.5: Added
pump
argument
-
pygame.event.
clear
()¶ - remove all events from the queueclear(eventtype=None) -> Noneclear(eventtype=None, pump=True) -> None
Removes all events from the queue. If
eventtype
is given, removes the given event or sequence of events. This has the same effect aspygame.event.get()
get events from the queue exceptNone
is returned. It can be slightly more efficient when clearing a full event queue.If
pump
isTrue
(the default), thenpygame.event.pump()
internally process pygame event handlers will be called.Changed in pygame 1.9.5: Added
pump
argument
-
pygame.event.
event_name
()¶ - get the string name from an event idevent_name(type) -> string
Returns a string representing the name (in CapWords style) of the given event type.
"UserEvent" is returned for all values in the user event id range. "Unknown" is returned when the event type does not exist.
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pygame.event.
set_blocked
()¶ - control which events are allowed on the queueset_blocked(type) -> Noneset_blocked(typelist) -> Noneset_blocked(None) -> None
The given event types are not allowed to appear on the event queue. By default all events can be placed on the queue. It is safe to disable an event type multiple times.
If
None
is passed as the argument, ALL of the event types are blocked from being placed on the queue.
-
pygame.event.
set_allowed
()¶ - control which events are allowed on the queueset_allowed(type) -> Noneset_allowed(typelist) -> Noneset_allowed(None) -> None
The given event types are allowed to appear on the event queue. By default, all event types can be placed on the queue. It is safe to enable an event type multiple times.
If
None
is passed as the argument, ALL of the event types are allowed to be placed on the queue.
-
pygame.event.
get_blocked
()¶ - test if a type of event is blocked from the queueget_blocked(type) -> boolget_blocked(typelist) -> bool
Returns
True
if the given event type is blocked from the queue. If a sequence of event types is passed, this will returnTrue
if any of those event types are blocked.
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pygame.event.
set_grab
()¶ - control the sharing of input devices with other applicationsset_grab(bool) -> None
When your program runs in a windowed environment, it will share the mouse and keyboard devices with other applications that have focus. If your program sets the event grab to
True
, it will lock all input into your program.It is best to not always grab the input, since it prevents the user from doing other things on their system.
-
pygame.event.
get_grab
()¶ - test if the program is sharing input devicesget_grab() -> bool
Returns
True
when the input events are grabbed for this application.
-
pygame.event.
post
()¶ - place a new event on the queuepost(Event) -> bool
Places the given event at the end of the event queue.
This is usually used for placing custom events on the event queue. Any type of event can be posted, and the events posted can have any attributes.
This returns a boolean on whether the event was posted or not. Blocked events cannot be posted, and this function returns
False
if you try to post them.Changed in pygame 2.0.1: returns a boolean, previously returned
None
-
pygame.event.
custom_type
()¶ - make custom user event typecustom_type() -> int
Reserves a
pygame.USEREVENT
for a custom use.If too many events are made a
pygame.error
standard pygame exception is raised.New in pygame 2.0.0.dev3.
-
pygame.event.
Event
¶ - pygame object for representing eventsEvent(type, dict) -> EventEvent(type, **attributes) -> Event
— event type identifier. — event attribute dictionary A pygame object used for representing an event.
Event
instances support attribute assignment and deletion.When creating the object, the attributes may come from a dictionary argument with string keys or from keyword arguments.
Note
From version 2.1.3
EventType
is an alias forEvent
. Beforehand,Event
was a function that returnedEventType
instances. Use ofEvent
is preferred overEventType
wherever it is possible, as the latter could be deprecated in a future version.-
type
¶ - event type identifier.type -> int
Read-only. The event type identifier. For user created event objects, this is the
type
argument passed topygame.event.Event()
pygame object for representing events.For example, some predefined event identifiers are
QUIT
andMOUSEMOTION
.
-
__dict__
¶ - event attribute dictionary__dict__ -> dict
Read-only. The event type specific attributes of an event. The
dict
attribute is a synonym for backward compatibility.For example, the attributes of a
KEYDOWN
event would beunicode
,key
, andmod
New in pygame 1.9.2: Mutable attributes.
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