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pygame v2.1.3 documentation
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Index
Index
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A
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B
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C
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D
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E
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F
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G
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H
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I
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J
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K
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L
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M
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N
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O
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P
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Q
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R
|
S
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T
|
U
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V
|
W
_
__dict__ (pygame.event.Event attribute)
_pixels_address (pygame.Surface attribute)
A
a (pygame.Color attribute)
aacircle() (in module pygame.gfxdraw)
aaellipse() (in module pygame.gfxdraw)
aaline() (in module pygame.draw)
aalines() (in module pygame.draw)
aapolygon() (in module pygame.gfxdraw)
aatrigon() (in module pygame.gfxdraw)
abort() (pygame.midi.Output method)
add() (pygame.sprite.Group method)
(pygame.sprite.LayeredUpdates method)
(pygame.sprite.Sprite method)
aliens.main() (in module pygame.examples)
alive() (pygame.sprite.Sprite method)
alpha (pygame._sdl2.video.Image attribute)
(pygame._sdl2.video.Texture attribute)
angle (pygame._sdl2.video.Image attribute)
angle() (pygame.mask.Mask method)
angle_to() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
antialiased (pygame.freetype.Font attribute)
arc() (in module pygame.draw)
(in module pygame.gfxdraw)
array() (in module pygame.sndarray)
array2d() (in module pygame.surfarray)
array3d() (in module pygame.surfarray)
array_alpha() (in module pygame.surfarray)
array_blue() (in module pygame.surfarray)
array_colorkey() (in module pygame.surfarray)
array_green() (in module pygame.surfarray)
array_red() (in module pygame.surfarray)
array_to_surface() (in module pygame.pixelcopy)
arraydemo.main() (in module pygame.examples)
as_joystick() (pygame._sdl2.controller.Controller method)
as_polar() (pygame.math.Vector2 method)
as_spherical() (pygame.math.Vector3 method)
ascender (pygame.freetype.Font attribute)
attached() (pygame._sdl2.controller.Controller method)
average_color() (in module pygame.transform)
average_surfaces() (in module pygame.transform)
B
b (pygame.Color attribute)
bezier() (in module pygame.gfxdraw)
bgcolor (pygame.freetype.Font attribute)
blend_fill.main() (in module pygame.examples)
blend_mode (pygame._sdl2.video.Image attribute)
(pygame._sdl2.video.Texture attribute)
blit() (pygame._sdl2.video.Renderer method)
(pygame.Surface method)
blit_array() (in module pygame.surfarray)
blit_blends.main() (in module pygame.examples)
blits() (pygame.Surface method)
bold (pygame.font.Font attribute)
borderless (pygame._sdl2.video.Window attribute)
box() (in module pygame.gfxdraw)
brightness (pygame._sdl2.video.Window attribute)
BufferProxy (class in pygame)
C
Camera (class in pygame.camera)
camera.main() (in module pygame.examples)
CD (class in pygame.cdrom)
centroid() (pygame.mask.Mask method)
change_layer() (pygame.sprite.LayeredDirty method)
(pygame.sprite.LayeredUpdates method)
Channel (class in pygame.mixer)
chimp.main() (in module pygame.examples)
chop() (in module pygame.transform)
circle() (in module pygame.draw)
(in module pygame.gfxdraw)
clamp() (pygame.Rect method)
clamp_ip() (pygame.Rect method)
clear() (in module pygame.event)
(pygame._sdl2.video.Renderer method)
(pygame.mask.Mask method)
(pygame.sprite.Group method)
(pygame.sprite.LayeredDirty method)
clip() (pygame.Rect method)
clipline() (pygame.Rect method)
Clock (class in pygame.time)
close() (pygame.midi.Input method)
(pygame.midi.Output method)
(pygame.PixelArray method)
cmy (pygame.Color attribute)
collide_circle() (in module pygame.sprite)
collide_circle_ratio() (in module pygame.sprite)
collide_mask() (in module pygame.sprite)
collide_rect() (in module pygame.sprite)
collide_rect_ratio() (in module pygame.sprite)
collidedict() (pygame.Rect method)
collidedictall() (pygame.Rect method)
collidelist() (pygame.Rect method)
collidelistall() (pygame.Rect method)
collidepoint() (pygame.Rect method)
colliderect() (pygame.Rect method)
Color (class in pygame)
color (pygame._sdl2.video.Image attribute)
(pygame._sdl2.video.Texture attribute)
colorspace() (in module pygame.camera)
compare() (pygame.PixelArray method)
compile() (in module pygame.cursors)
connected_component() (pygame.mask.Mask method)
connected_components() (pygame.mask.Mask method)
contains() (in module pygame.scrap)
(pygame.Rect method)
Controller (class in pygame._sdl2.controller)
convert() (pygame.Surface method)
convert_alpha() (pygame.Surface method)
convolve() (pygame.mask.Mask method)
copy() (pygame.cursors.Cursor method)
(pygame.mask.Mask method)
(pygame.math.Vector2 method)
(pygame.math.Vector3 method)
(pygame.Rect method)
(pygame.sprite.Group method)
(pygame.Surface method)
correct_gamma() (pygame.Color method)
count() (pygame.mask.Mask method)
cross() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
Cursor (class in pygame.cursors)
cursors.main() (in module pygame.examples)
custom_type() (in module pygame.event)
D
data (pygame.cursors.Cursor attribute)
delay() (in module pygame.time)
descender (pygame.freetype.Font attribute)
destroy() (pygame._sdl2.video.Window method)
DirtySprite (class in pygame.sprite)
display() (pygame.Overlay method)
display_index (pygame._sdl2.video.Window attribute)
distance_squared_to() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
distance_to() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
dot() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
draw() (pygame._sdl2.video.Image method)
(pygame._sdl2.video.Texture method)
(pygame.mask.Mask method)
(pygame.sprite.Group method)
(pygame.sprite.LayeredDirty method)
(pygame.sprite.LayeredUpdates method)
(pygame.sprite.RenderUpdates method)
draw_blend_mode (pygame._sdl2.video.Renderer attribute)
draw_color (pygame._sdl2.video.Renderer attribute)
draw_line() (pygame._sdl2.video.Renderer method)
draw_point() (pygame._sdl2.video.Renderer method)
draw_rect() (pygame._sdl2.video.Renderer method)
E
eject() (pygame.cdrom.CD method)
elementwise() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
ellipse() (in module pygame.draw)
(in module pygame.gfxdraw)
empty() (pygame.sprite.Group method)
encode_file_path() (in module pygame)
encode_string() (in module pygame)
erase() (pygame.mask.Mask method)
error
Event (class in pygame.event)
event_name() (in module pygame.event)
eventlist.main() (in module pygame.examples)
extract() (pygame.PixelArray method)
F
fadeout() (in module pygame.mixer)
(in module pygame.mixer.music)
(pygame.mixer.Channel method)
(pygame.mixer.Sound method)
fgcolor (pygame.freetype.Font attribute)
fill() (pygame.mask.Mask method)
(pygame.Surface method)
fill_rect() (pygame._sdl2.video.Renderer method)
filled_circle() (in module pygame.gfxdraw)
filled_ellipse() (in module pygame.gfxdraw)
filled_polygon() (in module pygame.gfxdraw)
filled_trigon() (in module pygame.gfxdraw)
find_channel() (in module pygame.mixer)
fit() (pygame.Rect method)
fixed_sizes (pygame.freetype.Font attribute)
fixed_width (pygame.freetype.Font attribute)
flip() (in module pygame.display)
(in module pygame.transform)
flip_x (pygame._sdl2.video.Image attribute)
flip_y (pygame._sdl2.video.Image attribute)
focus() (pygame._sdl2.video.Window method)
Font (class in pygame.font)
(class in pygame.freetype)
fonty.main() (in module pygame.examples)
freetype_misc.main() (in module pygame.examples)
frequency_to_midi() (in module pygame.midi)
from_display_module() (pygame._sdl2.video.Window class method)
from_joystick() (pygame._sdl2.controller.Controller static method)
from_polar() (pygame.math.Vector2 method)
from_spherical() (pygame.math.Vector3 method)
from_surface() (in module pygame.mask)
(pygame._sdl2.video.Texture static method)
from_threshold() (in module pygame.mask)
from_window() (pygame._sdl2.video.Renderer class method)
frombuffer() (in module pygame.image)
fromstring() (in module pygame.image)
G
g (pygame.Color attribute)
get() (in module pygame.event)
(in module pygame.fastevent)
(in module pygame.scrap)
get_abs_offset() (pygame.Surface method)
get_abs_parent() (pygame.Surface method)
get_active() (in module pygame.display)
get_all() (pygame.cdrom.CD method)
get_allow_screensaver() (in module pygame.display)
get_alpha() (pygame.Surface method)
get_arraytype() (in module pygame.sndarray)
(in module pygame.surfarray)
get_arraytypes() (in module pygame.sndarray)
(in module pygame.surfarray)
get_ascent() (pygame.font.Font method)
get_at() (pygame.mask.Mask method)
(pygame.Surface method)
get_at_mapped() (pygame.Surface method)
get_axis() (pygame._sdl2.controller.Controller method)
(pygame.joystick.Joystick method)
get_backends() (in module pygame.camera)
get_ball() (pygame.joystick.Joystick method)
get_bitsize() (pygame.Surface method)
get_blocked() (in module pygame.event)
get_bold() (pygame.font.Font method)
get_bottom_layer() (pygame.sprite.LayeredUpdates method)
get_bounding_rect() (pygame.Surface method)
get_bounding_rects() (pygame.mask.Mask method)
get_buffer() (pygame.Surface method)
get_busy() (in module pygame.mixer)
(in module pygame.mixer.music)
(pygame.cdrom.CD method)
(pygame.mixer.Channel method)
get_button() (pygame._sdl2.controller.Controller method)
(pygame.joystick.Joystick method)
get_bytesize() (pygame.Surface method)
get_cache_size() (in module pygame.freetype)
get_caption() (in module pygame.display)
get_clip() (pygame.sprite.LayeredDirty method)
(pygame.Surface method)
get_colorkey() (pygame.Surface method)
get_controls() (pygame.camera.Camera method)
get_count() (in module pygame._sdl2.controller)
(in module pygame.cdrom)
(in module pygame.joystick)
(in module pygame.midi)
get_current() (pygame.cdrom.CD method)
get_cursor() (in module pygame.mouse)
get_default_font() (in module pygame.font)
(in module pygame.freetype)
get_default_input_id() (in module pygame.midi)
get_default_output_id() (in module pygame.midi)
get_default_resolution() (in module pygame.freetype)
get_descent() (pygame.font.Font method)
get_desktop_sizes() (in module pygame.display)
get_device() (in module pygame._sdl2.touch)
get_device_info() (in module pygame.midi)
get_driver() (in module pygame.display)
get_empty() (pygame.cdrom.CD method)
get_endevent() (in module pygame.mixer.music)
(pygame.mixer.Channel method)
get_error() (in module pygame)
(in module pygame.freetype)
get_eventstate() (in module pygame._sdl2.controller)
get_extended() (in module pygame.image)
get_finger() (in module pygame._sdl2.touch)
get_flags() (pygame.Surface method)
get_focused() (in module pygame.key)
(in module pygame.mouse)
get_fonts() (in module pygame.font)
get_fps() (pygame.time.Clock method)
get_grab() (in module pygame.event)
get_guid() (pygame.joystick.Joystick method)
get_hardware() (pygame.Overlay method)
get_hat() (pygame.joystick.Joystick method)
get_height() (pygame.font.Font method)
(pygame.Surface method)
get_id() (pygame.cdrom.CD method)
(pygame.joystick.Joystick method)
get_image() (pygame.camera.Camera method)
get_init() (in module pygame)
(in module pygame._sdl2.controller)
(in module pygame.cdrom)
(in module pygame.display)
(in module pygame.fastevent)
(in module pygame.font)
(in module pygame.freetype)
(in module pygame.joystick)
(in module pygame.midi)
(in module pygame.mixer)
(in module pygame.scrap)
(pygame._sdl2.controller.Controller method)
(pygame.cdrom.CD method)
(pygame.joystick.Joystick method)
get_instance_id() (pygame.joystick.Joystick method)
get_italic() (pygame.font.Font method)
get_layer_of_sprite() (pygame.sprite.LayeredUpdates method)
get_length() (pygame.mixer.Sound method)
get_linesize() (pygame.font.Font method)
get_locked() (pygame.Surface method)
get_locks() (pygame.Surface method)
get_losses() (pygame.Surface method)
get_mapping() (pygame._sdl2.controller.Controller method)
get_masks() (pygame.Surface method)
get_metrics() (pygame.freetype.Font method)
get_mods() (in module pygame.key)
get_name() (pygame.cdrom.CD method)
(pygame.joystick.Joystick method)
get_num_channels() (in module pygame.mixer)
(pygame.mixer.Sound method)
get_num_devices() (in module pygame._sdl2.touch)
get_num_displays() (in module pygame.display)
get_num_fingers() (in module pygame._sdl2.touch)
get_numaxes() (pygame.joystick.Joystick method)
get_numballs() (pygame.joystick.Joystick method)
get_numbuttons() (pygame.joystick.Joystick method)
get_numhats() (pygame.joystick.Joystick method)
get_numtracks() (pygame.cdrom.CD method)
get_offset() (pygame.Surface method)
get_palette() (pygame.Surface method)
get_palette_at() (pygame.Surface method)
get_parent() (pygame.Surface method)
get_paused() (pygame.cdrom.CD method)
get_pitch() (pygame.Surface method)
get_pos() (in module pygame.mixer.music)
(in module pygame.mouse)
get_power_level() (pygame.joystick.Joystick method)
get_pressed() (in module pygame.key)
(in module pygame.mouse)
get_queue() (pygame.mixer.Channel method)
get_raw() (pygame.camera.Camera method)
(pygame.mixer.Sound method)
get_rawtime() (pygame.time.Clock method)
get_rect() (pygame._sdl2.video.Image method)
(pygame._sdl2.video.Texture method)
(pygame.freetype.Font method)
(pygame.mask.Mask method)
(pygame.Surface method)
get_rel() (in module pygame.mouse)
get_repeat() (in module pygame.key)
get_sdl_byteorder() (in module pygame)
get_sdl_image_version() (in module pygame.image)
get_sdl_mixer_version() (in module pygame.mixer)
get_sdl_version() (in module pygame)
get_shifts() (pygame.Surface method)
get_size() (pygame.camera.Camera method)
(pygame.mask.Mask method)
(pygame.Surface method)
get_sized_ascender() (pygame.freetype.Font method)
get_sized_descender() (pygame.freetype.Font method)
get_sized_glyph_height() (pygame.freetype.Font method)
get_sized_height() (pygame.freetype.Font method)
get_sizes() (pygame.freetype.Font method)
get_smoothscale_backend() (in module pygame.transform)
get_sound() (pygame.mixer.Channel method)
get_sprite() (pygame.sprite.LayeredUpdates method)
get_sprites_at() (pygame.sprite.LayeredUpdates method)
get_sprites_from_layer() (pygame.sprite.LayeredUpdates method)
get_surface() (in module pygame.display)
get_ticks() (in module pygame.time)
get_time() (pygame.time.Clock method)
get_top_layer() (pygame.sprite.LayeredUpdates method)
get_top_sprite() (pygame.sprite.LayeredUpdates method)
get_track_audio() (pygame.cdrom.CD method)
get_track_length() (pygame.cdrom.CD method)
get_track_start() (pygame.cdrom.CD method)
get_types() (in module pygame.scrap)
get_underline() (pygame.font.Font method)
get_version() (in module pygame.freetype)
get_view() (pygame.Surface method)
get_viewport() (pygame._sdl2.video.Renderer method)
get_visible() (in module pygame.mouse)
get_volume() (in module pygame.mixer.music)
(pygame.mixer.Channel method)
(pygame.mixer.Sound method)
get_width() (pygame.Surface method)
get_window_size() (in module pygame.display)
get_wm_info() (in module pygame.display)
gl_get_attribute() (in module pygame.display)
gl_set_attribute() (in module pygame.display)
glcube.main() (in module pygame.examples)
grab (pygame._sdl2.video.Window attribute)
Group (class in pygame.sprite)
groupcollide() (in module pygame.sprite)
groups() (pygame.sprite.Sprite method)
GroupSingle() (in module pygame.sprite)
H
has() (pygame.sprite.Group method)
headless_no_windows_needed.main() (in module pygame.examples)
height (pygame._sdl2.video.Texture attribute)
(pygame.freetype.Font attribute)
hide() (pygame._sdl2.video.Window method)
hline() (in module pygame.gfxdraw)
hsla (pygame.Color attribute)
hsva (pygame.Color attribute)
I
i1i2i3 (pygame.Color attribute)
iconify() (in module pygame.display)
id (pygame._sdl2.video.Window attribute)
Image (class in pygame._sdl2.video)
import_pygame_base (C function)
inflate() (pygame.Rect method)
inflate_ip() (pygame.Rect method)
Info() (in module pygame.display)
init() (in module pygame)
(in module pygame._sdl2.controller)
(in module pygame.camera)
(in module pygame.cdrom)
(in module pygame.display)
(in module pygame.fastevent)
(in module pygame.font)
(in module pygame.freetype)
(in module pygame.joystick)
(in module pygame.midi)
(in module pygame.mixer)
(in module pygame.scrap)
(pygame.cdrom.CD method)
(pygame.joystick.Joystick method)
Input (class in pygame.midi)
invert() (pygame.mask.Mask method)
is_controller() (in module pygame._sdl2.controller)
is_normalized() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
italic (pygame.font.Font attribute)
itemsize (pygame.PixelArray attribute)
J
Joystick (class in pygame.joystick)
joystick.main() (in module pygame.examples)
K
kerning (pygame.freetype.Font attribute)
key_code() (in module pygame.key)
kill() (pygame.sprite.Sprite method)
L
laplacian() (in module pygame.transform)
LayeredDirty (class in pygame.sprite)
LayeredUpdates (class in pygame.sprite)
layers() (pygame.sprite.LayeredUpdates method)
length (pygame.BufferProxy attribute)
length() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
length_squared() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
lerp() (pygame.Color method)
(pygame.math.Vector2 method)
(pygame.math.Vector3 method)
line() (in module pygame.draw)
(in module pygame.gfxdraw)
lines() (in module pygame.draw)
liquid.main() (in module pygame.examples)
list_cameras() (in module pygame.camera)
list_modes() (in module pygame.display)
load() (in module pygame.image)
(in module pygame.mixer.music)
load_basic() (in module pygame.image)
load_extended() (in module pygame.image)
load_xbm() (in module pygame.cursors)
lock() (pygame.Surface method)
logical_size (pygame._sdl2.video.Renderer attribute)
lost() (in module pygame.scrap)
M
magnitude() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
magnitude_squared() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
make_sound() (in module pygame.sndarray)
make_surface() (in module pygame.pixelcopy)
(in module pygame.surfarray)
(pygame.PixelArray method)
map_array() (in module pygame.pixelcopy)
(in module pygame.surfarray)
map_rgb() (pygame.Surface method)
Mask (class in pygame.mask)
mask.main() (in module pygame.examples)
match_font() (in module pygame.font)
maximize() (pygame._sdl2.video.Window method)
metrics() (pygame.font.Font method)
midi.main() (in module pygame.examples)
midi_to_ansi_note() (in module pygame.midi)
midi_to_frequency() (in module pygame.midi)
MidiException
midis2events() (in module pygame.midi)
minimize() (pygame._sdl2.video.Window method)
mode_ok() (in module pygame.display)
module
pygame
pygame._sdl2.controller
pygame._sdl2.touch
pygame._sdl2.video
pygame.camera
pygame.cdrom
pygame.cursors
pygame.display
pygame.draw
pygame.event
pygame.examples
pygame.fastevent
pygame.font
pygame.freetype
pygame.gfxdraw
pygame.image
pygame.joystick
pygame.key
pygame.locals
pygame.mask
pygame.math
pygame.midi
pygame.mixer
pygame.mixer.music
pygame.mouse
pygame.pixelcopy
pygame.scrap
pygame.sndarray
pygame.sprite
pygame.surfarray
pygame.tests
pygame.time
pygame.transform
pygame.version
move() (pygame.Rect method)
move_ip() (pygame.Rect method)
move_to_back() (pygame.sprite.LayeredUpdates method)
move_to_front() (pygame.sprite.LayeredUpdates method)
move_towards() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
move_towards_ip() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
moveit.main() (in module pygame.examples)
mustlock() (pygame.Surface method)
N
name (pygame.freetype.Font attribute)
name() (in module pygame.key)
name_forindex() (in module pygame._sdl2.controller)
ndim (pygame.PixelArray attribute)
normalize() (pygame.Color method)
(pygame.math.Vector2 method)
(pygame.math.Vector3 method)
(pygame.Rect method)
normalize_ip() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
note_off() (pygame.midi.Output method)
note_on() (pygame.midi.Output method)
O
oblique (pygame.freetype.Font attribute)
opacity (pygame._sdl2.video.Window attribute)
OrderedUpdates() (in module pygame.sprite)
origin (pygame._sdl2.video.Image attribute)
(pygame.freetype.Font attribute)
outline() (pygame.mask.Mask method)
Output (class in pygame.midi)
overlap() (pygame.mask.Mask method)
overlap_area() (pygame.mask.Mask method)
overlap_mask() (pygame.mask.Mask method)
Overlay (class in pygame)
P
pad (pygame.freetype.Font attribute)
parent (pygame.BufferProxy attribute)
path (pygame.freetype.Font attribute)
pause() (in module pygame.mixer)
(in module pygame.mixer.music)
(pygame.cdrom.CD method)
(pygame.mixer.Channel method)
peek() (in module pygame.event)
pg_buffer (C type)
pg_buffer.consumer (C member)
pg_buffer.release_buffer (C member)
pg_buffer.view (C member)
pg_EncodeFilePath (C function)
pg_EncodeString (C function)
pg_FloatFromObj (C function)
pg_FloatFromObjIndex (C function)
pg_GetDefaultWindow (C function)
pg_GetDefaultWindowSurface (C function)
pg_IntFromObj (C function)
pg_IntFromObjIndex (C function)
PG_MAJOR_VERSION (C macro)
PG_MINOR_VERSION (C macro)
pg_mod_autoinit (C function)
pg_mod_autoquit (C function)
PG_PATCH_VERSION (C macro)
pg_RegisterQuit (C function)
pg_RGBAFromObj (C function)
pg_SetDefaultWindow (C function)
pg_SetDefaultWindowSurface (C function)
pg_TwoFloatsFromObj (C function)
pg_TwoIntsFromObj (C function)
pg_UintFromObj (C function)
pg_UintFromObjIndex (C function)
PG_VERSION_ATLEAST (C macro)
PG_VERSIONNUM (C macro)
pgBuffer_AsArrayInterface (C function)
pgBuffer_AsArrayStruct (C function)
pgBuffer_Release (C function)
pgBufproxy_Check (C function)
pgBufproxy_GetParent (C function)
pgBufproxy_New (C function)
pgBufproxy_Trip (C function)
pgBufproxy_Type (C var)
pgChannel_AsInt (C function)
pgChannel_Check (C function)
pgChannel_New (C function)
pgChannel_Type (C var)
pgChannelObject (C type)
pgColor_Check (C function)
pgColor_New (C function)
pgColor_NewLength (C function)
pgColor_Type (C var)
pgDict_AsBuffer (C function)
pgEvent_Check (C function)
pgEvent_FillUserEvent (C function)
pgEvent_New (C function)
pgEvent_New2 (C function)
pgEvent_Type (C type)
pgEventObject (C type)
pgEventObject.type (C member)
pgExc_BufferError (C var)
pgExc_SDLError (C var)
pgFont_Check (C function)
pgFont_IS_ALIVE (C function)
pgFont_New (C function)
pgFont_Type (C type)
pgFontObject (C type)
pgLifetimeLock_Check (C function)
pgLifetimeLock_Type (C var)
pgLifetimeLockObject (C type)
pgLifetimeLockObject.lockobj (C member)
pgLifetimeLockObject.surface (C member)
pgObject_GetBuffer (C function)
pgRect_AsRect (C function)
pgRect_FromObject (C function)
pgRect_New (C function)
pgRect_New4 (C function)
pgRect_Normalize (C function)
pgRect_Type (C var)
pgRectObject (C type)
pgRectObject.r (C member)
pgRWops_FromFileObject (C function)
pgRWops_FromObject (C function)
pgRWops_GetFileExtension (C function)
pgRWops_IsFileObject (C function)
pgRWops_ReleaseObject (C function)
pgSound_AsChunk (C function)
pgSound_Check (C function)
pgSound_New (C function)
pgSound_Type (C var)
pgSoundObject (C type)
pgSurface_AsSurface (C function)
pgSurface_Blit (C function)
pgSurface_Check (C function)
pgSurface_Lock (C function)
pgSurface_LockBy (C function)
pgSurface_LockLifetime (C function)
pgSurface_New (C function)
pgSurface_Prep (C function)
pgSurface_Type (C var)
pgSurface_UnLock (C function)
pgSurface_UnLockBy (C function)
pgSurface_Unprep (C function)
pgSurfaceObject (C type)
pgVidInfo_AsVidInfo (C function)
pgVidInfo_Check (C function)
pgVidInfo_New (C function)
pgVidInfo_Type (C var)
pgVidInfoObject (C type)
pie() (in module pygame.gfxdraw)
pitch_bend() (pygame.midi.Output method)
pixel() (in module pygame.gfxdraw)
PixelArray (class in pygame)
pixelarray.main() (in module pygame.examples)
pixels2d() (in module pygame.surfarray)
pixels3d() (in module pygame.surfarray)
pixels_alpha() (in module pygame.surfarray)
pixels_blue() (in module pygame.surfarray)
pixels_green() (in module pygame.surfarray)
pixels_red() (in module pygame.surfarray)
play() (in module pygame.mixer.music)
(pygame.cdrom.CD method)
(pygame.mixer.Channel method)
(pygame.mixer.Sound method)
playmus.main() (in module pygame.examples)
poll() (in module pygame.event)
(in module pygame.fastevent)
(pygame.midi.Input method)
polygon() (in module pygame.draw)
(in module pygame.gfxdraw)
position (pygame._sdl2.video.Window attribute)
post() (in module pygame.event)
(in module pygame.fastevent)
pre_init() (in module pygame.mixer)
premul_alpha() (pygame.Color method)
present() (pygame._sdl2.video.Renderer method)
project() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
pump() (in module pygame.event)
(in module pygame.fastevent)
put() (in module pygame.scrap)
pygame
module
pygame._sdl2.controller
module
pygame._sdl2.touch
module
pygame._sdl2.video
module
pygame.camera
module
pygame.cdrom
module
pygame.cursors
module
pygame.display
module
pygame.draw
module
pygame.event
module
pygame.examples
module
pygame.fastevent
module
pygame.font
module
pygame.freetype
module
pygame.gfxdraw
module
pygame.image
module
pygame.joystick
module
pygame.key
module
pygame.locals
module
pygame.mask
module
pygame.math
module
pygame.midi
module
pygame.mixer
module
pygame.mixer.music
module
pygame.mouse
module
pygame.pixelcopy
module
pygame.scrap
module
pygame.sndarray
module
pygame.sprite
module
pygame.surfarray
module
pygame.tests
module
pygame.time
module
pygame.transform
module
pygame.version
module
Q
query_image() (pygame.camera.Camera method)
queue() (in module pygame.mixer.music)
(pygame.mixer.Channel method)
quit() (in module pygame)
(in module pygame._sdl2.controller)
(in module pygame.cdrom)
(in module pygame.display)
(in module pygame.font)
(in module pygame.freetype)
(in module pygame.joystick)
(in module pygame.midi)
(in module pygame.mixer)
(pygame._sdl2.controller.Controller method)
(pygame.cdrom.CD method)
(pygame.joystick.Joystick method)
R
r (pygame.Color attribute)
raw (pygame.BufferProxy attribute)
read() (pygame.midi.Input method)
Rect (class in pygame)
rect() (in module pygame.draw)
rectangle() (in module pygame.gfxdraw)
reflect() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
reflect_ip() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
register_quit() (in module pygame)
relative_mouse (pygame._sdl2.video.Window attribute)
remove() (pygame.sprite.Group method)
(pygame.sprite.Sprite method)
remove_sprites_of_layer() (pygame.sprite.LayeredUpdates method)
render() (pygame.font.Font method)
(pygame.freetype.Font method)
render_raw() (pygame.freetype.Font method)
render_raw_to() (pygame.freetype.Font method)
render_to() (pygame.freetype.Font method)
RenderClear (class in pygame.sprite)
Renderer (class in pygame._sdl2.video)
renderer (pygame._sdl2.video.Texture attribute)
RenderPlain (class in pygame.sprite)
RenderUpdates (class in pygame.sprite)
repaint_rect() (pygame.sprite.LayeredDirty method)
replace() (pygame.PixelArray method)
resizable (pygame._sdl2.video.Window attribute)
resolution (pygame.freetype.Font attribute)
restore() (pygame._sdl2.video.Window method)
resume() (pygame.cdrom.CD method)
rev (in module pygame.version)
rewind() (in module pygame.mixer.music)
rotate() (in module pygame.transform)
(pygame.math.Vector2 method)
(pygame.math.Vector3 method)
rotate_ip() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
rotate_ip_rad() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
rotate_rad() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
rotate_rad_ip() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
rotate_x() (pygame.math.Vector3 method)
rotate_x_ip() (pygame.math.Vector3 method)
rotate_x_ip_rad() (pygame.math.Vector3 method)
rotate_x_rad() (pygame.math.Vector3 method)
rotate_x_rad_ip() (pygame.math.Vector3 method)
rotate_y() (pygame.math.Vector3 method)
rotate_y_ip() (pygame.math.Vector3 method)
rotate_y_ip_rad() (pygame.math.Vector3 method)
rotate_y_rad() (pygame.math.Vector3 method)
rotate_y_rad_ip() (pygame.math.Vector3 method)
rotate_z() (pygame.math.Vector3 method)
rotate_z_ip() (pygame.math.Vector3 method)
rotate_z_ip_rad() (pygame.math.Vector3 method)
rotate_z_rad() (pygame.math.Vector3 method)
rotate_z_rad_ip() (pygame.math.Vector3 method)
rotation (pygame.freetype.Font attribute)
rotozoom() (in module pygame.transform)
rumble() (pygame._sdl2.controller.Controller method)
(pygame.joystick.Joystick method)
run() (in module pygame.tests)
S
samples() (in module pygame.sndarray)
save() (in module pygame.image)
save_extended() (in module pygame.image)
scalable (pygame.freetype.Font attribute)
scale (pygame._sdl2.video.Renderer attribute)
scale() (in module pygame.transform)
(pygame.mask.Mask method)
scale2x() (in module pygame.transform)
scale_by() (in module pygame.transform)
scale_to_length() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
scaletest.main() (in module pygame.examples)
scrap_clipboard.main() (in module pygame.examples)
scroll() (pygame.Surface method)
scroll.main() (in module pygame.examples)
SDL (in module pygame.version)
set_allow_screensaver() (in module pygame.display)
set_allowed() (in module pygame.event)
set_alpha() (pygame.Surface method)
set_at() (pygame.mask.Mask method)
(pygame.Surface method)
set_blocked() (in module pygame.event)
set_bold() (pygame.font.Font method)
set_caption() (in module pygame.display)
set_clip() (pygame.sprite.LayeredDirty method)
(pygame.Surface method)
set_colorkey() (pygame.Surface method)
set_controls() (pygame.camera.Camera method)
set_cursor() (in module pygame.mouse)
set_default_resolution() (in module pygame.freetype)
set_endevent() (in module pygame.mixer.music)
(pygame.mixer.Channel method)
set_error() (in module pygame)
set_eventstate() (in module pygame._sdl2.controller)
set_fullscreen() (pygame._sdl2.video.Window method)
set_gamma() (in module pygame.display)
set_gamma_ramp() (in module pygame.display)
set_grab() (in module pygame.event)
set_icon() (in module pygame.display)
(pygame._sdl2.video.Window method)
set_instrument() (pygame.midi.Output method)
set_italic() (pygame.font.Font method)
set_length() (pygame.Color method)
set_location() (pygame.Overlay method)
set_mapping() (pygame._sdl2.controller.Controller method)
set_masks() (pygame.Surface method)
set_modal_for() (pygame._sdl2.video.Window method)
set_mode() (in module pygame.display)
(in module pygame.scrap)
set_mods() (in module pygame.key)
set_num_channels() (in module pygame.mixer)
set_palette() (in module pygame.display)
(pygame.Surface method)
set_palette_at() (pygame.Surface method)
set_pos() (in module pygame.mixer.music)
(in module pygame.mouse)
set_repeat() (in module pygame.key)
set_reserved() (in module pygame.mixer)
set_shifts() (pygame.Surface method)
set_smoothscale_backend() (in module pygame.transform)
set_text_input_rect() (in module pygame.key)
set_timer() (in module pygame.time)
set_timing_threshold() (pygame.sprite.LayeredDirty method)
set_timing_treshold() (pygame.sprite.LayeredDirty method)
set_underline() (pygame.font.Font method)
set_viewport() (pygame._sdl2.video.Renderer method)
set_visible() (in module pygame.mouse)
set_volume() (in module pygame.mixer.music)
(pygame.mixer.Channel method)
(pygame.mixer.Sound method)
set_windowed() (pygame._sdl2.video.Window method)
shape (pygame.PixelArray attribute)
show() (pygame._sdl2.video.Window method)
size (pygame._sdl2.video.Window attribute)
(pygame.freetype.Font attribute)
size() (pygame.font.Font method)
slerp() (pygame.math.Vector2 method)
(pygame.math.Vector3 method)
smoothscale() (in module pygame.transform)
smoothscale_by() (in module pygame.transform)
Sound (class in pygame.mixer)
sound.main() (in module pygame.examples)
sound_array_demos.main() (in module pygame.examples)
Sprite (class in pygame.sprite)
spritecollide() (in module pygame.sprite)
spritecollideany() (in module pygame.sprite)
sprites() (pygame.sprite.Group method)
(pygame.sprite.LayeredUpdates method)
srcrect (pygame._sdl2.video.Image attribute)
stars.main() (in module pygame.examples)
start() (pygame.camera.Camera method)
start_text_input() (in module pygame.key)
stop() (in module pygame.mixer)
(in module pygame.mixer.music)
(pygame.camera.Camera method)
(pygame.cdrom.CD method)
(pygame.mixer.Channel method)
(pygame.mixer.Sound method)
stop_rumble() (pygame._sdl2.controller.Controller method)
(pygame.joystick.Joystick method)
stop_text_input() (in module pygame.key)
strength (pygame.freetype.Font attribute)
strides (pygame.PixelArray attribute)
strong (pygame.freetype.Font attribute)
style (pygame.freetype.Font attribute)
subsurface() (pygame.Surface method)
Surface (class in pygame)
surface (pygame.PixelArray attribute)
surface_to_array() (in module pygame.pixelcopy)
switch_layer() (pygame.sprite.LayeredUpdates method)
SysFont() (in module pygame.font)
(in module pygame.freetype)
T
target (pygame._sdl2.video.Renderer attribute)
testsprite.main() (in module pygame.examples)
Texture (class in pygame._sdl2.video)
texture (pygame._sdl2.video.Image attribute)
textured_polygon() (in module pygame.gfxdraw)
threshold() (in module pygame.transform)
tick() (pygame.time.Clock method)
tick_busy_loop() (pygame.time.Clock method)
time() (in module pygame.midi)
title (pygame._sdl2.video.Window attribute)
to_surface() (pygame._sdl2.video.Renderer method)
(pygame.mask.Mask method)
toggle_fullscreen() (in module pygame.display)
tostring() (in module pygame.image)
transpose() (pygame.PixelArray method)
trigon() (in module pygame.gfxdraw)
type (pygame.cursors.Cursor attribute)
(pygame.event.Event attribute)
U
ucs4 (pygame.freetype.Font attribute)
underline (pygame.font.Font attribute)
(pygame.freetype.Font attribute)
underline_adjustment (pygame.freetype.Font attribute)
union() (pygame.Rect method)
union_ip() (pygame.Rect method)
unionall() (pygame.Rect method)
unionall_ip() (pygame.Rect method)
unload() (in module pygame.mixer.music)
unlock() (pygame.Surface method)
unmap_rgb() (pygame.Surface method)
unpause() (in module pygame.mixer)
(in module pygame.mixer.music)
(pygame.mixer.Channel method)
update() (in module pygame.display)
(pygame._sdl2.video.Texture method)
(pygame.Color method)
(pygame.math.Vector2 method)
(pygame.math.Vector3 method)
(pygame.Rect method)
(pygame.sprite.Group method)
(pygame.sprite.Sprite method)
use_arraytype() (in module pygame.sndarray)
(in module pygame.surfarray)
use_bitmap_strikes (pygame.freetype.Font attribute)
V
Vector2 (class in pygame.math)
Vector3 (class in pygame.math)
ver (in module pygame.version)
vernum (in module pygame.version)
vertical (pygame.freetype.Font attribute)
vgrade.main() (in module pygame.examples)
vline() (in module pygame.gfxdraw)
W
wait() (in module pygame.event)
(in module pygame.fastevent)
(in module pygame.time)
was_init() (in module pygame.freetype)
wide (pygame.freetype.Font attribute)
width (pygame._sdl2.video.Texture attribute)
Window (class in pygame._sdl2.video)
write() (pygame.BufferProxy method)
(pygame.midi.Output method)
write_short() (pygame.midi.Output method)
write_sys_ex() (pygame.midi.Output method)
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