src_c/rect.c¶
This extension module defines Python type pygame.Rect
pygame object for storing rectangular coordinates.
Header file: src_c/include/pygame.h
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PyTypeObject *
pgRect_Type
¶ The Pygame rectangle object type pygame.Rect.
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SDL_Rect
pgRect_AsRect
(PyObject *obj)¶ A macro to access the SDL_Rect field of a
pygame.Rect
instance.
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PyObject *
pgRect_New
(SDL_Rect *r)¶ Return a new
pygame.Rect
instance from the SDL_Rect r. On failure, raise a Python exception and return NULL.
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PyObject *
pgRect_New4
(int x, int y, int w, int h)¶ Return a new pygame.Rect instance with position (x, y) and size (w, h). On failure raise a Python exception and return NULL.
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SDL_Rect *
pgRect_FromObject
(PyObject *obj, SDL_Rect *temp)¶ Translate a Python rectangle representation as a Pygame
SDL_Rect
. A rectangle can be a length 4 sequence integers (x, y, w, h), or a length 2 sequence of position (x, y) and size (w, h), or a length 1 tuple containing a rectangle representation, or have a method rect that returns a rectangle. Pass a pointer to a locally declaredSDL_Rect
as temp. Do not rely on this being filled in; use the function's return value instead. On success, return a pointer to aSDL_Rect
representation of the rectangle, else return NULL. No Python exceptions are raised.
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void
pgRect_Normalize
(SDL_Rect *rect)¶ Normalize the given rect. A rect with a negative size (negative width and/or height) will be adjusted to have a positive size.
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